//-----------------------------------------------------------------------------
// Aerobic Fitness
//-----------------------------------------------------------------------------
// Minimum allowable aerobic fitness level
20
// Maximum aerobic fitness level achievable without matches (from training and gym, etc.)
90
// Percentage that aerobic fitness increases per week from gym work
0.08
// Percentage that aerobic fitness increases per match minutes
// This number * minutes played determines how many fitness points they get
// ie. 0.08 * 90 = 7.2 fitness points, or 0.08 * 15 = 1.2 fitness points
0.028
// Aerobic fitness rate of decrease with gym-preventing injury
// If the player's aerobic fitness is above the first number, their fitness
// will decrease by the second number each week they cannot go to gym
95,6
85,5
75,4
65,3
55,3
45,2
35,2
0,1
//------------------------------------------------------------------------------
// Physical Fitness
//------------------------------------------------------------------------------
// Minimum allowable physical fitness level
0
// Physical fitness level at which player is eligible for a fitness test
80
// physical fitness level at which a fitness test is not required
90
// range at which player passes the fitness test
// if a random(100) is less than (physical fitness - x, then they pass
// eg. for fitness of 85, and value of 10, if random(100) < 75, they pass
10
// random amount to vary the % physical reduction due to injury
// ie. an injury will reduce physical fitness by 60 +- X %
5
// As an injured player is recovering from his injury, at a certain point
// he will be eligible for a fitness test. If he passes the fitness test
// by only a small amount, he is allowed to resume playing, but with an
// increased chance of injury in the first match back. The number below is
// how many times the normal risk the player is at during this first game back.
7
//------------------------------------------------------------------------------
// Fatigue - some fatigue params are also in "Parameter File - Training.txt"
//------------------------------------------------------------------------------
// effect on fatigue for a player not playing in a match
-5
// effect on fatigue for each consecutive match a player does not play
-8
// Stamina Multiplier
// If a player has a stamina of 100, he will get his match fatigue effect multiplied
// by this number, and a player with stamina of 0 will have a multiplier of 1.0 (ie. no effect).
// All intermediate stamina values are linearly interpolated.
// This multiplier is then applied to the fatigue effect from a match.
// Thus a higher stamina means less suffering of fatigue effects.
0.75
// Changes of fatigue by training
// First num - Number of training sessions this week
// Second num - effect on fatigue value
28,-15
24,-15
20,-15
16,-25
12,-25
8,-35
4,-35
0,-35
// Changes of fatigue by matches
// first num - number of minutes played in match
// second num - effect on fatigue
10,0
20,8
30,10
45,12
60,14
75,16
90,20
105,22
120,30
END OF FILE

